Character Creation

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CHARACTER CREATION ❤

For evolution and stage advancements, see THIS BLOG instead.



➠ Read all the other blogs before proceeding.


You'll have to fill this out.

➠ Fill out the basic info.
+ Name/Gender: ...should be obvious.

+ Stage: One

➠ Select a terrain.
+ Choose carefully between Ira, Tere, Esa, and Vaal. For more on them, see here.

➠ Select a class.
+ Offensive // Strike: Physical brawlers who use some sort of weapon to fight. These types should focus on striking and head-on battle.

+ Offensive // Magical: Technical fighters who focus primarily on attack magic. They may have a medium for conjuring, or simply with their bare hands. They are usually weak in physical bouts.

+ Defensive // Strike: 'Tanks' or strategists. They may not necessarily be good close-range fighters, but they are good at protecting others, and boast high endurance. These sprites usually carry some sort of object to use as their shield.

+ Defensive // Magical: Gentle healers who care for other sprites. Talented in support, they usually use their magic to help other sprites instead of attack- from boosting stats to healing injuries. They usually have a medium for conjuring or just use their hands.

➠ Select a weapon.
+ Weapons should make sense to your class. For example, an offensive//strike type sprite should not be using a stick (wand) and a defensive//magical type sprite should not have a cleaver.

+ Weapons should fit well with your character.

+ Keep weapons simple. At first stage, they shouldn't be strong at all. Weapons evolve with your character, so leave room for development later.

+ It's okay for a weapon to be part of your sprite's body (ie. their hair). However, a weapon should not be alive (ie. you cannot have an animal or living sword as your weapon).

+ Even if you select magical type, try to have a medium or some special way the spell appears to place in your weapon's box. Simply drawing a ball of light isn't giving you too many creativity points...

+ There aren't any real limits to the weapon, but keep things logical to the world of Aetherin! (no guns, no lightsabers, etc). It also doesn't have to normally be a weapon, but is used as one by your sprite. Be creative!

+ PLEASE NOTE US OR POST HERE SO WE CAN CHECK YOUR WEAPON OVER, IF YOU ARE UNSURE IF IT IS ALLOWED.

➠ Select a skill.
+ Your sprite is allowed to have one elemental skill that is unique to it. Besides the skill, all you have is the weapon itself.... You won't be allowed to have multiple elemental skills, so choose your weapon and skill carefully! If your skill is based off of your magic, which you wield with your hands... then your only other weapon would be a pretty good slap to the opponent's face...!

+ Your skill must be the element that your terrain is. Ira --> wind related skills, etc

+ Your skill's name will not change throughout your evolutions, so be careful.

+ Your skill has 5 levels, just like your sprite. As its level increases, its power/abilities also grow. Therefore, at stage one, the skill should be fairly weak. Keep it simple and leave room for growth!

+ Your skill must relate to your weapon somehow. Don't have a sword and say your skill is 'crimson punch'.

+ PLEASE NOTE US OR POST HERE SO WE CAN CHECK YOUR SKILL OVER, IF YOU ARE UNSURE IF IT IS ALLOWED.

➠ Draw your character.
+ Please draw your character in a 'chibi' style. If you're not sure about that, click here for a sprite's general body type. Try not to stray too far from it.

+ Every subsequent stage will also be drawn in the same chibi style, though you will be making changes, and the sprite can get a little bigger. For a visual, click here.

+ Keep your character's clothes fitting for their terrain. For all the details, check the world blog and the FAQ.

+ If you were in the old MiniSpris, yes, you can still 'age' them. That, however, is now optional, and you are required to draw them in chibi form for their cs. However, if you want to draw them in your normal style (in other works) with appropriate ages, please refer to this growth chart to see what stage equates with what age. Basically, in order, it goes like this:
Toddler - > Child - > Pre-teen - > Young Adult - > Adult

➠ Samples


Remember, creativity is golden but don't go overboard with the design. Your OC will be growing (evolving) so you might want to leave some leeway to work with later. We’ll be looking for the most interesting as well as those most representative of their chosen element.


➠Once the Character Sheet is complete, fill out the following information under Artist Description :
Name: Your sprite's name.
Current Stage: One
Gender: Your sprite's gender.
Terrain: Ira, Tere, Esa, or Vaal.
Class: Your sprite's class (see above).
Height: 1-3 feet for stage 1. :new:

Weapon: The name of your sprite's weapon, and a description of what it is (see above).
Skill: The name of your sprite's special skill, and a description of what it does (see above).

Personality: How your sprite acts; their mannerisms, etc.
Additional Info: Anything else you want to mention.



THE GOAL
➠ Create an original character following the criteria listed above.
➠ Have fun and be creative~
➠ Stand out from the rest!


If there is anything you don’t understand or any questions you have, please feel free to ask.


© 2011 - 2024 MiniSpris
Comments726
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Alkenstine's avatar
i have a wondering can a sprite have a backup "weapon" such as if they are offensive magical fire and they are disabled from casting fire from their hands they instead can fire a blast of flame from say their mouth as an alternate attack?