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Character Creation

Journal Entry: Sun Jul 31, 2011, 8:27 PM




CHARACTER CREATION ❤

For evolution and stage advancements, see THIS BLOG instead.



➠ Read all the other blogs before proceeding.


You'll have to fill this out.

➠ Fill out the basic info.
+ Name/Gender: ...should be obvious.

+ Stage: One

➠ Select a terrain.
+ Choose carefully between Ira, Tere, Esa, and Vaal. For more on them, see here.

➠ Select a class.
+ Offensive // Strike: Physical brawlers who use some sort of weapon to fight. These types should focus on striking and head-on battle.

+ Offensive // Magical: Technical fighters who focus primarily on attack magic. They may have a medium for conjuring, or simply with their bare hands. They are usually weak in physical bouts.

+ Defensive // Strike: 'Tanks' or strategists. They may not necessarily be good close-range fighters, but they are good at protecting others, and boast high endurance. These sprites usually carry some sort of object to use as their shield.

+ Defensive // Magical: Gentle healers who care for other sprites. Talented in support, they usually use their magic to help other sprites instead of attack- from boosting stats to healing injuries. They usually have a medium for conjuring or just use their hands.

➠ Select a weapon.
+ Weapons should make sense to your class. For example, an offensive//strike type sprite should not be using a stick (wand) and a defensive//magical type sprite should not have a cleaver.

+ Weapons should fit well with your character.

+ Keep weapons simple. At first stage, they shouldn't be strong at all. Weapons evolve with your character, so leave room for development later.

+ It's okay for a weapon to be part of your sprite's body (ie. their hair). However, a weapon should not be alive (ie. you cannot have an animal or living sword as your weapon).

+ Even if you select magical type, try to have a medium or some special way the spell appears to place in your weapon's box. Simply drawing a ball of light isn't giving you too many creativity points...

+ There aren't any real limits to the weapon, but keep things logical to the world of Aetherin! (no guns, no lightsabers, etc). It also doesn't have to normally be a weapon, but is used as one by your sprite. Be creative!

+ PLEASE NOTE US OR POST HERE SO WE CAN CHECK YOUR WEAPON OVER, IF YOU ARE UNSURE IF IT IS ALLOWED.

➠ Select a skill.
+ Your sprite is allowed to have one elemental skill that is unique to it. Besides the skill, all you have is the weapon itself.... You won't be allowed to have multiple elemental skills, so choose your weapon and skill carefully! If your skill is based off of your magic, which you wield with your hands... then your only other weapon would be a pretty good slap to the opponent's face...!

+ Your skill must be the element that your terrain is. Ira --> wind related skills, etc

+ Your skill's name will not change throughout your evolutions, so be careful.

+ Your skill has 5 levels, just like your sprite. As its level increases, its power/abilities also grow. Therefore, at stage one, the skill should be fairly weak. Keep it simple and leave room for growth!

+ Your skill must relate to your weapon somehow. Don't have a sword and say your skill is 'crimson punch'.

+ PLEASE NOTE US OR POST HERE SO WE CAN CHECK YOUR SKILL OVER, IF YOU ARE UNSURE IF IT IS ALLOWED.

➠ Draw your character.
+ Please draw your character in a 'chibi' style. If you're not sure about that, click here for a sprite's general body type. Try not to stray too far from it.

+ Every subsequent stage will also be drawn in the same chibi style, though you will be making changes, and the sprite can get a little bigger. For a visual, click here.

+ Keep your character's clothes fitting for their terrain. For all the details, check the world blog and the FAQ.

+ If you were in the old MiniSpris, yes, you can still 'age' them. That, however, is now optional, and you are required to draw them in chibi form for their cs. However, if you want to draw them in your normal style (in other works) with appropriate ages, please refer to this growth chart to see what stage equates with what age. Basically, in order, it goes like this:
Toddler - > Child - > Pre-teen - > Young Adult - > Adult

➠ Samples
MS: Breeze by arcanium
MS: Salt by onedayfour MS: Moss by Snowchu


Remember, creativity is golden but don't go overboard with the design. Your OC will be growing (evolving) so you might want to leave some leeway to work with later. We’ll be looking for the most interesting as well as those most representative of their chosen element.


➠Once the Character Sheet is complete, fill out the following information under Artist Description :
Name: Your sprite's name.
Current Stage: One
Gender: Your sprite's gender.
Terrain: Ira, Tere, Esa, or Vaal.
Class: Your sprite's class (see above).
Height: 1-3 feet for stage 1. :new:

Weapon: The name of your sprite's weapon, and a description of what it is (see above).
Skill: The name of your sprite's special skill, and a description of what it does (see above).

Personality: How your sprite acts; their mannerisms, etc.
Additional Info: Anything else you want to mention.



THE GOAL
➠ Create an original character following the criteria listed above.
➠ Have fun and be creative~
➠ Stand out from the rest!


If there is anything you don’t understand or any questions you have, please feel free to ask.


Add a Comment:
 
:iconalkenstine:
Alkenstine Featured By Owner May 29, 2015
i have a wondering can a sprite have a backup "weapon" such as if they are offensive magical fire and they are disabled from casting fire from their hands they instead can fire a blast of flame from say their mouth as an alternate attack?
Reply
:iconarcanium:
arcanium Featured By Owner Jun 18, 2015  Hobbyist Digital Artist
Sprites can use a tiny bit of magic (from their hands), but for the most part, they'd better run and get their weapon back...
Reply
:iconpoopie426:
PooPie426 Featured By Owner May 15, 2015
Hi, I was wondering if I could have an enchanted bow, but still be offensive magical? While still being able to have a special skill?
Reply
:iconvanilliana:
Vanilliana Featured By Owner Oct 16, 2013  Hobbyist Digital Artist
Hi, I would like to get my weapon idea checked! Its for a offensive/strike weapon in the Esa Terrain uwu

Weapon- A pincer (the kinds that are found on crabs) that he has on one arm instead of a hand, this grows in sharpness/strength/durability as he grows. A small shell is attached to it, which can store a very limited amount of water.

Skill- He is able to suck a limited quantity of water into the shell on his claw, and squirt it out much like a hose. In the first stage, however, it is not good for much besides distracting his foes.

Thanks! >u<
Reply
:iconarcanium:
arcanium Featured By Owner Oct 16, 2013  Hobbyist Digital Artist
Looks fine. though, in Esa, he can produce the water himself, so there's no real need to store water unless he uses a lot...
Reply
:iconvanilliana:
Vanilliana Featured By Owner Oct 16, 2013  Hobbyist Digital Artist
Ah okay, thank you uwu
So would it be better if instead of water the shell stored a bit of salt, that he could mix in with the water? This way, he may be able to squirt it into the enemies eyes and make them temporarily blind for a moment? ouo
Reply
:iconarcanium:
arcanium Featured By Owner Oct 16, 2013  Hobbyist Digital Artist
Uh...yeah, I suppose that's fine!
Reply
:iconvanilliana:
Vanilliana Featured By Owner Oct 16, 2013  Hobbyist Digital Artist
Oh okay! Thank you for your time >u<
Reply
:iconvtas:
vtas Featured By Owner Oct 15, 2013
Hi! I have a weapons/skill check question-
my character is Defensive/Magical and hoping to get into Tere:

I was wondering if, as a weapon, he could have a stick with a teapot hanging from the end of it. His skill would basically be something like "healing touch" that allows him to encourage healing herbs/plants to grow (and he would then harvest the plants to make healing drinks and stuff). Later on I imagine his skill would broaden in scope to make the healing plants more potent and his healing teas the same as a result?

Thanks for your time!
Reply
:iconarcanium:
arcanium Featured By Owner Oct 15, 2013  Hobbyist Digital Artist
Well... while that does work... It's not really viable for battle? If he is completely against fighting and will just be in the background for such things, then I guess it's fine! But it's not going to be useful in the heat of the battle, if you understand what I mean. But if that's what you intend for, then I guess it's okay!

Alternatively...
You could instead apply the healing touch to him- (using the power gained from nature/surroundings, and giving him a healing touch; the teapot staff would be his medium) and that would be more applicable in a fight since he can heal directly. A side effect, then, could be that his touch makes plants grow healing properties that can then be harvested on the side; but it'd have to be in stage 3 (adding a stronger Tere hybrid-> life). So stick to one effect in the beginning and branch out later!
Reply
:iconvtas:
vtas Featured By Owner Oct 15, 2013
Oh wait, I have another question-

I kinda did intend for his healing power to be somewhat unconventional XD
If possible, could I make it so he heals through his drinks? Like, uh, essentially potions/pots. So if injured in battle, a fighter could just drink one?
Reply
:iconarcanium:
arcanium Featured By Owner Oct 16, 2013  Hobbyist Digital Artist
Hmm.. I guess? He'd just be limited to what he had beforehand I suppose, since to make 'healing water' immediately would be more of an Esa thing. So you can stick with the teapot + enhancement of plants to give them healing properties (as his main skill), and say he brews potions  beforehand and has a stock for use in battles..?
Reply
:iconvtas:
vtas Featured By Owner Oct 16, 2013
Ohh yeah, that is what I intended, but you had some great suggestions as well, so I will consider them in depth *_*

Thank you so much for the thoughtful replies!
Reply
:iconvtas:
vtas Featured By Owner Oct 15, 2013
Ohh okay! Thank you so much for the detailed response!

I wasn't sure what would be OP or not, but yeah, a more immediate form of healing seems to be more useful! And thanks for letting me know bout branching out for stage 3! *v* It does sound like a good idea!
Reply
:iconkialun:
Kialun Featured By Owner Oct 14, 2013
Hello! I have a question about the weapon and the skills.
My character has a trident (water region) as weapon, and his skill consist in hot water balls. My idea is that the trident is which makes these hot water balls (class: offensive magical). My question is if that's possible, since the weapon itself is the one doing the magical hot water balls, and maybe weapon and skill are not so much relate.


Reply
:iconarcanium:
arcanium Featured By Owner Oct 15, 2013  Hobbyist Digital Artist
The water can't be hot, as that's kind of going into Vaal terrain. They could be warm, though.
If it's a trident, that sounds more like offensive strike to me... and the balls of water is a boost to the weapon.
Reply
:iconkialun:
Kialun Featured By Owner Oct 15, 2013
Ok, I was hesitanting between offensive-strike or magical, but I will choose offensive strike.
My idea is that he could make burns with the warm water, but if that is still more fire region than water region, I will change that.
Thanks for your time!
Reply
:iconarcanium:
arcanium Featured By Owner Oct 15, 2013  Hobbyist Digital Artist
Yes, that's more Vaal region...though you could save that idea until stage 3 and give someone an 'ice burn' I guess...?
Reply
:iconkialun:
Kialun Featured By Owner Oct 15, 2013
Oh, that sounds good. I will do that. I will keep only water balls then.
Again, thank you so much xD
Reply
:iconrizei:
Rizei Featured By Owner Oct 13, 2013
Umm can I get a check for the weapon and skill? Its for a Offensive//Strike in Esa

She's gonna be using a Katar (yes one side. her left other hand is bare.) names Torrent. Handle and guard made from driftwood while blade maybe stone... There's a chain connected to the handle that can be used as a mini whip if the opponent is close enough. Her Lv.1 skill is to guide water along the chain that is connected to the katar and splash out at the foe(Or wherever the dart of the chain is pointed at) when its in use. Something like have a cup of water thrown at your face. Mostly used to blind(if in the face)/annoy.


Reply
:iconarcanium:
arcanium Featured By Owner Oct 13, 2013  Hobbyist Digital Artist
That sounds fine.
Reply
:iconrizei:
Rizei Featured By Owner Oct 13, 2013
Mmkay, thanks!
Reply
:iconsin-novedades:
Sin-Novedades Featured By Owner Oct 12, 2013  Student General Artist

I thought the elemental skill for my character to be Ink, but I wasn't sure from what terrain is more related.

Ink is made of different things, sometimes of the secretion of sea animals and others from elements of the earth.

So my question is: In which terrain that element would be Ok?

Reply
:iconarcanium:
arcanium Featured By Owner Oct 12, 2013  Hobbyist Digital Artist
Ink in itself is not allowed. If you want to manipulate it in your skill, you can make it heavily water based (I guess it'd be like black water..?) and do it that way.
Reply
:iconsin-novedades:
Sin-Novedades Featured By Owner Oct 12, 2013  Student General Artist

I see :0! Thanks ^^!

And woa that was super fast : D

Efficient admins are efficient!

Reply
:iconnalico:
Nalico Featured By Owner Oct 7, 2013  Student Digital Artist
:3 Okay so I've got a weapon idea and I just want to make sure it's all goods before creating the app and stuffs.

I wanted to make my characters weapon a pair of knitting needles with silk wool (it's a combination of suckerfly larvae silk and lamunny wool making the threads extra pliant to magic, however it requires quite a bit of concentration to make). I was hoping to make her defensive/magical and her skill (at level 1)  is that she knits small item-like good luck charms, that provide the wearer with increased confidence in their abilities, making their abilities the teensiest bit stronger (like if a sprite was trying to smash a rock and couldn't even make a dent, when wearing one of my characters good luck charms their attack on the rock would allow the tiniest little chip to come off of the rock). Oh, and every sprite can only wear one good luck charm at a time as if one wears more than one the magic in the wool creates a magnetic static effect that reverses the good luck turning it into bad luck. 


Would this be a okay idea? I wasn't sure if using monster er leftovers to create wool would be okay or not? (if not then i'll move it back to silk worms and regular alpaca/sheep wool -nods-)
Reply
:iconarcanium:
arcanium Featured By Owner Oct 7, 2013  Hobbyist Digital Artist
Well.. it'd be okay, but you'd be limited by the environment (it wouldn't be easy to acquire those items, especially since Lamunny is a stage 2 monster). Same deal with silk worms (not even sure if we have those) and sheep. 
Even so, she wouldn't be able to carry that much wool on her person.
Also, that sort of thing wouldn't work in an actual battle, only passively outside of one, since as you said, it takes time and concentration to create those objects. So I don't recommend it, but if you can make it work, go for it.
Reply
:iconnalico:
Nalico Featured By Owner Oct 8, 2013  Student Digital Artist
Hmm I see, okay then,

What if I had a character who had a dowsing gem stone which draws healing hot spring water from deep under the ground which then heals a minuscule amount of health to a sprite :3 The healing occurs when the gem stone is swung in a little mini circle over top of the injured area while my sprite concentrates which gathers a healing steam which heals the tiniest bit of health :3

Would this be okay?

OR

A character who has crossbow which shoots a magically enchanted arrow that attracts sand to itself, once the sand has reached the arrow, it then uses magic to temporarily heat it up making it burst to create a large glass barrier. However it only lasts a few moments before the magic disappears returning the glass to its original form of sand. Her skills limit is that the glass barrier can only last a couple of seconds before collapsing.

Would my character be considered a defensive/strike? Or defensive/magical then? @@ Also would it be better to have an extra limitation of the thickness of the barrier?

 
What do you think about these ideas? :)

Reply
:iconarcanium:
arcanium Featured By Owner Oct 9, 2013  Hobbyist Digital Artist
1) There wouldn't always be hot spring water everywhere, so that skill would be very limited in use.

2) It takes very hot fire to create glass, and is time consuming... plus, you'd need really thick glass to produce a viable barrier... That idea might work, but it can't create solid glass, at least not in the first stage.

It would be defensive magical. The barrier just needs to be thick enough to protect your sprite, in theory, I see no purpose in making it thicker than that...? And if there is reason to do so, then all you have to do is explain why the barrier is thicker than usual.
Reply
:iconnalico:
Nalico Featured By Owner Oct 9, 2013  Student Digital Artist
Oh I see hmm....

1) What if the dowsing gem had the ability to attract the hot spring water to itself from hot springs and magically hold it in place around the dousing gem till it's needed? Then my character can use her magic to heal others with the water? 

2) Okay cool :D 


Thank you for helping me with all my weaponry ideas ^^' it's fun to think up :)
Reply
:iconarcanium:
arcanium Featured By Owner Oct 9, 2013  Hobbyist Digital Artist
1) I think the easiest way to do that is to just have a bottle of healing water... You can say the weapon is a bottle and the skill allows the water in the bottle to become healing water. Water sprites don't really need to dowse for water as they can create it themselves. Also, using hot water is kinda iffy since it's like a vaal-esa mix.
Reply
:iconnalico:
Nalico Featured By Owner Oct 9, 2013  Student Digital Artist
1) Yeah, I was trying hard to think of a unique way to be a healer in the vaal area but it is tough cause fire is so well known to burn things XD
Reply
:iconscilk:
scilk Featured By Owner Oct 6, 2013  Hobbyist Artisan Crafter
May I run my weapon and skill idea past you? :)
I wanted my character to be defensive, and she has a small gourd container, which she wears on her waist. The gourd slowly refills itself with seeds, and her skill is to pour/throw the seeds, and they quickly grow into a barrier of grass and seedlings. At level one, it would be a pretty weak barrier to opponents, who would probably step right over it or walk through it XD The gourd refills slowly, so she can't use it all the time.

Is this a suitable idea? If so, would she be characterised as defensive/strike?

Thanks for your time, yet again!
Reply
:iconarcanium:
arcanium Featured By Owner Oct 7, 2013  Hobbyist Digital Artist
Why does the gourd refill with seeds? I kinda get refillable water, fire, and wind stuff, since that's associated to the sprite's elemental magic, but seeds don't come from nowhere.
Also, grass and seedlings don't exactly make a durable barrier...does the grass harden too...? Or do you plan on substituting grass with something else in later stages?
Reply
:iconscilk:
scilk Featured By Owner Oct 8, 2013  Hobbyist Artisan Crafter
I've thought about it again, (and sorry to spam you with questions >__<) but how about this:

Weapon: a large gourd she carries on her waist, sometimes used defensively like a shield. She collects seeds and nuts and keeps them in the gourd as she goes about her daily life.
Skill: The main way she engages in combat (although she tends to avoid it). She takes out a handful of seeds, and using her skill can make them grow instantly where they are thrown! This is usually used as a small barrier, although weak in its first form. (Subsequent forms may be able to grow thick vines, thorny bushes and maybe even trees).

:) Thanks again for your time!
Reply
:iconarcanium:
arcanium Featured By Owner Oct 9, 2013  Hobbyist Digital Artist
The gourd should be used as first choice if defensive strike; adjust the description so it sounds less like a simple carrier and more of a weapon, since the skill itself does not really relate gourd either. Else, if it's a small gourd, it wouldn't serve well as a shield, but as a medium, so defensive magical is better.

The biggest problem with your skill is that plant growth, particularly for weak, newly born sprites, won't be instant. First stage sprites growing plants would be something like -> moving plants around or making flowers bloom. But growing it out from a seed, all the way to a fully grown plant (even grass) would be beyond stage 1 capabilities. And even assuming you could grow something (ie. grass), it's not really viable as a barrier. This idea would work far better if you already had something grown and you simply manipulated it to form a shield for your sprite (as the skill). In later stages, such as stage 3, instantaneous growth becomes more viable with earth magic (hybrid: life) but now, it's not really feasible.
Reply
:iconscilk:
scilk Featured By Owner Oct 9, 2013  Hobbyist Artisan Crafter
Thanks for the detailed reply! I'm asking all these questions cos I guess I'm finding it slightly hard to understand.... OK, so if  my character were defensive magical, they could have a 'weapon' that is not in itself useful, but which has magical properties (the "skill") which makes it useful. I'm using as an example one of the tere characters, who has a flower as a "weapon", which does nothing in itself. It only becomes useful when the "skill" is applied. So, by this reasoning, would a gourd still be appropriate, if I could find a suitable skill? (It would then, of course, be magical rather than strike).

I'll give the skill more thought :)
Reply
:iconarcanium:
arcanium Featured By Owner Oct 9, 2013  Hobbyist Digital Artist
Yes, think about it this way.
Any weapon can work for any class.
However, the weapon needs to be applied in such a way that:

In strike types, the skill supports the weapon (main).
In magical types, the weapon supports the skill (main).

And in some way, the skill or weapon should tie in with the sprite's element.
Reply
:iconscilk:
scilk Featured By Owner Oct 10, 2013  Hobbyist Artisan Crafter
Thanks for the explanation!

Hypothetically, if she were to have a venus fly trap plant growing on her head (like many of the other designs with plants on their heads), and her skill were to make it snap at close enemies, or alternately, spit sticky goop that sticks enemies' feet to the ground momentarily, would that be acceptable? The rest of the time the fly trap is dormant. Lv 1- bites would be pretty useless, leave a small mark maybe. Or the goop may not be that sticky.

Thanks again for your time!
Reply
:iconarcanium:
arcanium Featured By Owner Oct 10, 2013  Hobbyist Digital Artist
If the fly trap is a part of her, then it becomes like a third limb, so it's ok for it to bite as a passive ability. The goop can then be a supportive skill, then, making her an offensive strike type.
Reply
:iconscilk:
scilk Featured By Owner Oct 7, 2013  Hobbyist Artisan Crafter
Well, I suppose it's no less believable to have the gourd fill with seeds as to have it fill with water? It's magical fantasy, after all. Wind, water and fire don't come from nowhere either. And it's to do with tere, which I believed from looking at other apps and the journals was all things to do with the ground, plants, rocks etc?

As for her skill, in future stages trees and thorny vines might grow, forming a stronger barrier! Or she may even be able to control the kinds of plants growing, for example bamboo or poisonous flowers. I never intended her to be a powerful character, as I don't like making OP characters. She's somewhat weak and wimpy :) Defensive-oriented.

I was rather thinking it had a lot of potential for art.
Reply
:iconarcanium:
arcanium Featured By Owner Oct 9, 2013  Hobbyist Digital Artist
I wanted to point out that fire, water, and wind is part of 'magic essence' in the world and is a power we specifically gave to each sprite, respectively. So if they wanted to fill something with water, for instance, it's part of their natural ability. Tere's magic is not spouting seeds from out of nowhere, it's earth manipulation and plant growth. You can grow seeds, logically, and it's fine to do that if you can explain and justify it in your character's weapon and skill descriptions. 

We might be magical fantasy, but we are not 'anything goes'.
Reply
:iconyukithesnowflake:
YukiTheSnowflake Featured By Owner Oct 6, 2013  Hobbyist Digital Artist
Ah sorry it's me again.
So I thought about a weapon since a sling is kind of difficult. 
Would a tatoo work ? Like he has it on his hand and he can cause his spell through it and it grows as he reaches different stages which then would also mean that his spells get better or, like we said yesterday, that he gains more effects with it.
Reply
:iconarcanium:
arcanium Featured By Owner Oct 7, 2013  Hobbyist Digital Artist
A tattoo is okay if you keep in mind that you'll have to evolve it as well each stage. And because it's just stuck on his arm, you will be rather limited with what you can do with it.
Reply
:iconyukithesnowflake:
YukiTheSnowflake Featured By Owner Oct 7, 2013  Hobbyist Digital Artist
Yeah that's fine c:
Thanks ~ <3
Reply
:iconyukithesnowflake:
YukiTheSnowflake Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
Haaaah this group seems perfect for me * v * Since I draw lots in chibi style u v u
Okey so I sketched my character and I have a question concerning both Weapons and Skills.
Is it possible to have like a little bag with something like pills and he makes the pills himself and they cause different things like smoke (so he can escape) or poision or healing ? Does this count as a weapon ?
And concerning skills: I'd like to give him a skill where he can make spells on stuff (he's divensive//magical) to give them different effects. Would it be okey to take as the first stage that he can make those pills and later on that he can just make spells on things ? Hah what I mean is: He can male the pills out of plants and stuff he finds and knows how to put them together to make them cause different effects. Thanks to his skill he can later on just make a spell on, for example, a nut so that, if you eat it, it heals you ? Just as an example, would that work ?
Reply
:iconarcanium:
arcanium Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
//squints to read please don't double sub your text
So you want him to cast other effects on other objects?
I think it's ok as long as you don't take that too far. For instance, for the first stage, maybe he can only enchant small things, like leaves (how would he make pills?).
If you want to do that, you would be limited by what is available in the environment. Your weapon would have to be something that he uses to enchant other objects, so probably not a bag, unless if he puts that object in his bag, it gets enchanted or something ...
As for the skill, you can probably only apply one effect to whatever he's going to change. So, either healing, or a stat boost. Maybe later, you add more effects as he gets stronger.
Reply
:iconyukithesnowflake:
YukiTheSnowflake Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
Ah I mean that he makes those 'pills' (I'm just calling them pills because idk how to descripe them otherwise) out of plants and stuff he collects in his enviorment with the knowledge of what they can cause (of course he learns more about the plants etc. as the story progresses so I'd say in the beginning he can only cause one or two effects with those) and they'd 'activate' if there is a high pressure on them, for example if he throws them on the ground (so I guess you should rather call them capsules). He's defensive so he'd rather escape a battle then actually fight with the capsules. (I hope this was a better expression this time and less confusing, sorry English is not my first languge uwu)
And yes I thought that he can only make spells on small objects around him for now (I choose the nt as example because I guess they exist in woods <D). Though I'd be okey if he can only cause one effect in the beginning that's alright with me c:
Reply
:iconarcanium:
arcanium Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
Uh... so.. I'm confused about what is what.

Can you just separate it for me like you would on the app? Write it out like this:

Weapon-

Skill-
Reply
:iconyukithesnowflake:
YukiTheSnowflake Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
Okey, sorry for the problems hah u w u

Weapon - 'Pills' or capsules that he makes out of plants. They can cause different effects but he has to learn more about how to cause them first, so in Stage one he can just cause, for example, smoke or a healing effect.

Skill - He can make spells on certain objects in his envoirment. In the beginning just small objects. Also he can only cause one effect in his first Stage.
Reply
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July 31, 2011
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