CHARACTER CREATION ❤
For evolution and stage advancements, see THIS BLOG instead.
➠ Read all the other blogs before proceeding.
➠ Fill out the basic info.
+ Name/Gender: ...should be obvious.
+ Stage: One
➠ Select a terrain.
+ Choose carefully between Ira, Tere, Esa, and Vaal. For more on them, see here.
➠ Select a class.
+ Offensive // Strike: Physical brawlers who use some sort of weapon to fight. These types should focus on striking and head-on battle.
+ Offensive // Magical: Technical fighters who focus primarily on attack magic. They may have a medium for conjuring, or simply with their bare hands. They are usually weak in physical bouts.
+ Defensive // Strike: 'Tanks' or strategists. They may not necessarily be good close-range fighters, but they are good at protecting others, and boast high endurance. These sprites usually carry some sort of object to use as their shield.
+ Defensive // Magical: Gentle healers who care for other sprites. Talented in support, they usually use their magic to help other sprites instead of attack- from boosting stats to healing injuries. They usually have a medium for conjuring or just use their hands.
➠ Select a weapon.
+ Weapons should make sense to your class. For example, an offensive//strike type sprite should not be using a stick (wand) and a defensive//magical type sprite should not have a cleaver.
+ Weapons should fit well with your character.
+ Keep weapons simple. At first stage, they shouldn't be strong at all. Weapons evolve with your character, so leave room for development later.
+ It's okay for a weapon to be part of your sprite's body (ie. their hair). However, a weapon should not be alive (ie. you cannot have an animal or living sword as your weapon).
+ Even if you select magical type, try to have a medium or some special way the spell appears to place in your weapon's box. Simply drawing a ball of light isn't giving you too many creativity points...
+ There aren't any real limits to the weapon, but keep things logical to the world of Aetherin! (no guns, no lightsabers, etc). It also doesn't have to normally be a weapon, but is used as one by your sprite. Be creative!
+ PLEASE NOTE US OR POST HERE SO WE CAN CHECK YOUR WEAPON OVER, IF YOU ARE UNSURE IF IT IS ALLOWED.
➠ Select a skill.
+ Your sprite is allowed to have one elemental skill that is unique to it. Besides the skill, all you have is the weapon itself.... You won't be allowed to have multiple elemental skills, so choose your weapon and skill carefully! If your skill is based off of your magic, which you wield with your hands... then your only other weapon would be a pretty good slap to the opponent's face...!
+ Your skill must be the element that your terrain is. Ira --> wind related skills, etc
+ Your skill's name will not change throughout your evolutions, so be careful.
+ Your skill has 5 levels, just like your sprite. As its level increases, its power/abilities also grow. Therefore, at stage one, the skill should be fairly weak. Keep it simple and leave room for growth!
+ Your skill must relate to your weapon somehow. Don't have a sword and say your skill is 'crimson punch'.
+ PLEASE NOTE US OR POST HERE SO WE CAN CHECK YOUR SKILL OVER, IF YOU ARE UNSURE IF IT IS ALLOWED.
➠ Draw your character.
+ Please draw your character in a 'chibi' style. If you're not sure about that, click here for a sprite's general body type. Try not to stray too far from it.
+ Every subsequent stage will also be drawn in the same chibi style, though you will be making changes, and the sprite can get a little bigger. For a visual, click here.
+ Keep your character's clothes fitting for their terrain. For all the details, check the world blog and the FAQ.
+ If you were in the old MiniSpris, yes, you can still 'age' them. That, however, is now optional, and you are required to draw them in chibi form for their cs. However, if you want to draw them in your normal style (in other works) with appropriate ages, please refer to this growth chart to see what stage equates with what age. Basically, in order, it goes like this:Toddler - > Child - > Pre-teen - > Young Adult - > Adult
➠Once the Character Sheet is complete, fill out the following information under Artist Description :
Name: Your sprite's name.
Current Stage: One
Gender: Your sprite's gender.
Terrain: Ira, Tere, Esa, or Vaal.
Class: Your sprite's class (see above).
Height: 1-3 feet for stage 1.
Weapon: The name of your sprite's weapon, and a description of what it is (see above).
Skill: The name of your sprite's special skill, and a description of what it does (see above).
Personality: How your sprite acts; their mannerisms, etc.
Additional Info: Anything else you want to mention.
➠ Have fun and be creative~
➠ Stand out from the rest!
my character is Defensive/Magical and hoping to get into Tere:
I was wondering if, as a weapon, he could have a stick with a teapot hanging from the end of it. His skill would basically be something like "healing touch" that allows him to encourage healing herbs/plants to grow (and he would then harvest the plants to make healing drinks and stuff). Later on I imagine his skill would broaden in scope to make the healing plants more potent and his healing teas the same as a result?
Thanks for your time!
I kinda did intend for his healing power to be somewhat unconventional XD
If possible, could I make it so he heals through his drinks? Like, uh, essentially potions/pots. So if injured in battle, a fighter could just drink one?
I wasn't sure what would be OP or not, but yeah, a more immediate form of healing seems to be more useful! And thanks for letting me know bout branching out for stage 3! *v* It does sound like a good idea!
My character has a trident (water region) as weapon, and his skill consist in hot water balls. My idea is that the trident is which makes these hot water balls (class: offensive magical). My question is if that's possible, since the weapon itself is the one doing the magical hot water balls, and maybe weapon and skill are not so much relate.
My idea is that he could make burns with the warm water, but if that is still more fire region than water region, I will change that.
Thanks for your time!
I thought the elemental skill for my character to be Ink, but I wasn't sure from what terrain is more related.
Ink is made of different things, sometimes of the secretion of sea animals and others from elements of the earth.
So my question is: In which terrain that element would be Ok?
Would a tatoo work ? Like he has it on his hand and he can cause his spell through it and it grows as he reaches different stages which then would also mean that his spells get better or, like we said yesterday, that he gains more effects with it.
Okey so I sketched my character and I have a question concerning both Weapons and Skills.
Is it possible to have like a little bag with something like pills and he makes the pills himself and they cause different things like smoke (so he can escape) or poision or healing ? Does this count as a weapon ?
And concerning skills: I'd like to give him a skill where he can make spells on stuff (he's divensive//magical) to give them different effects. Would it be okey to take as the first stage that he can make those pills and later on that he can just make spells on things ? Hah what I mean is: He can male the pills out of plants and stuff he finds and knows how to put them together to make them cause different effects. Thanks to his skill he can later on just make a spell on, for example, a nut so that, if you eat it, it heals you ? Just as an example, would that work ?
And yes I thought that he can only make spells on small objects around him for now (I choose the nt as example because I guess they exist in woods <D). Though I'd be okey if he can only cause one effect in the beginning that's alright with me c:
Weapon - 'Pills' or capsules that he makes out of plants. They can cause different effects but he has to learn more about how to cause them first, so in Stage one he can just cause, for example, smoke or a healing effect.
Skill - He can make spells on certain objects in his envoirment. In the beginning just small objects. Also he can only cause one effect in his first Stage.